2D Game Development with libGDX

Building Cross Platform Mobile Games

中级

大约 8 个礼拜

6小时每周 (按照自己的节奏)

由以下企业参与制作:
加入成千上万的全球学员

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课程视频
实战练习与参考项目指导
中级

大约 8 个礼拜

6小时每周 (按照自己的节奏)

由以下企业参与制作:
加入成千上万的全球学员

课程概述

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.

为什么学习这门课程?

You already know that making and playing games is the most fun you can have with a computer, but if you need more convincing, you should know that over the last decade, mobile gaming has grown into a huge market. It's full of opportunities for independent game developers, or for people looking to join established gaming studios.

If you want the skills to turn your game ideas into reality, or get ready to jump into professional game development, this is the course for you.

先修要求

This course assumes basic proficiency with Java, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code.

Proficiency with Git and Android Studio is helpful, but not required.

To brush up on these skills, consider taking Intro to Java Programming, and How to Install Android Studio.

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你将学习什么内容?

项目

Outbreak

Build a "Breakout" style game with keyboard and mobile device controls, collision detection, and a defined set of rules to make the base game more difficult.

学习计划

Level 1-1: Intro to Cross Platform Game Development

Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers. Also explore the functionality that the LibGDX game framework provides.

Level 1-2: Intro to LibGDX

Import and your first LibGDX project, run it on your computer and Android device, and learn the basic structure of a LibGDX game.

Level 1-3: Drawing

Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).

Level 1-4: Cameras and Viewports

Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.

Level 1-5: Movement

Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.

Level 1-6: User Input

Handle key presses, touches, and accelerometer input.

Level 1-7: Growing Icicles

Create the core of Icicles, including player controls.

Level 1-8: Polishing Icicles

Add scoring, a head-up display, and a difficulty select screen.

讲师与合作伙伴

Peter Heinrich

Peter Heinrich

Peter Heinrich is a Developer Evangelist with Amazon specializing in mobile game development. He speaks regularly on game design, coding, marketing, and monetization best practices. Before Amazon, Peter was a full-time game developer for fifteen years, working on desktop and console titles before moving to online and mobile games. He co-founded two indie game studios after working as an individual contributor for several large game makers.

Jeremy Silver

Jeremy Silver

Jeremy Silver 在核反应堆和音乐剧场开始自己的教学生涯。他曾从事苹果公司的语音压缩,利用分形学发明了编码方案,并撰写了一项物理模仿以寻求将重物举过其脑袋的最高效方法。Jeremy 是优达学城的课程策划,之前曾在优达学城学生支持团队担任教练。

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