VR 平台和应用

An overview of the VR industry

初级

大约 2 个星期

6小时每周 (自主学习)

初级

大约 2 个星期

6小时每周 (自主学习)

课程概述

After taking this course, you should be able to identify the pros & cons of the VR headsets currently on the market, identify future technologies that will increase the immersiveness of VR, and give examples of ways VR will impact certain industries, such as Education or Medicine. Throughout the course, you will be exposed to key concepts that are used in the VR industry such as Lightfield Displays or Foveated Rendering. You will also get a chance to prototype some of these concepts in the Unity Game Engine. At the end of each lesson, you will write a blog post, where you will design a VR applications for the headset of your choice using the concepts we have covered.

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为什么学习这门课程?

This course will teach you about key concepts and terminology such as Lightfield Displays or Foveated Rendering that may be asked of you in VR job interviews. By taking the course, you will either experience the concept in VR or build it for yourself in the Unity Game Engine. You will then be asked to articulate this experience to your peers, as you would in an interview to give you even more practice with these concepts.

先修要求

  • Unity programming experience up to the VR Software Development course
  • Design knowledge from the VR Design course

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学习计划

讲师与合作伙伴

Vasanth Mohan

Vasanth Mohan

Vasanth Mohan 于 2015 年毕业于斯坦福大学,获得了计算机科学学士学位。在校期间,他曾在斯坦福大学的虚拟人机交互实验室工作,花费了几年时间钻研虚拟现实技术。他不仅打造了这款超赞的课程,还从事一项名为 FusionEd 的活动,致力于提高 VR 的认知度并启发更多人开始创建虚拟内容。除 VR 外,他还喜欢打网球,玩各种游戏。

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